In Solar 2, you start out as a small asteroid and get bigger by bumping into other asteroids and absorbing them, and keep growing until you inevitably destroy all of existence, forcing the Big Bang 2. It’s like that game ‘Fish’, if when you got big enough in Fish you blew up and killed all the other fish.
When you absorb enough, you grow into a small planet which can only absorb things by pulling them into your orbit and then you absorb them. This changes how you play, as you can easily be destroyed and can’t afford to be reckless.
The next level is a life planet, where evolution starts. After some time passes, life grows on your planet and they develop technologies to protect you, but if you get too damaged then you will shrink and all your lifeforms will be destroyed.
After the planets, you become a star. You can have several stars orbiting you and whichever one you are doesn’t really matter any more as you’re now a part of something bigger.
In the end, everything gets destroyed. That’s the moral of Solar 2. After a lot of absorbing and destroying and fighting, you become a Black Hole which sucks in anything and everything. The only thing that can stop you is a bigger black hole, which will then go on to destroy everything else (unless there’s a bigger black hole, which will destroy everything else) until there’s nothing left and the universe is forced to start over again – Big Bang 2.
Solar 2 is rather fun, though I wish there was more to it. You get missions from an odd source which you never get to meet or know anything about, but there’s only a few of them and they repeat for a few levels, and that’s it. Other than that, you’re left to your own devices, which means flying around absorbing stuff, maybe destroying the odd thing.
But the game is only £6.99 on steam, less if it’s on special, making it a fun little indie game that is nice and relaxing from our usual CoDs, WoWs, MCs, and TF2s.
Mr. Akardo