CD Projekt RED has released four new screen shots showing just how much work is being put into their new game, The Witcher 3: Wild Hunt and gives plenty of reason to be excited. Continue Reading
“Attention prisoners! For your crimes against Oriath, you have been Exiled to the forsaken continent of Wraeclast. The magisters of Oriath are merciful and have granted all exiles one weapon.. choose wisely. Oriath has bestowed a gift upon you, a chance to redeem your crimes.. A new life. Do not squander it.
Swim straight to the shore, stay together, look for others who can help you. You’re not the first exiles, and you won’t be the last.” Continue Reading
Any gamer that plays RPG’s will tell you that they have either hated how Dragon Age II was corrupt or how much they hated the ending to Mass Effect 3. Well sorry folks this isn’t another tidbit about your space game but it looks like Bioware is already moving onto developing the next Dragon Age. The last entry in the series was a serious disappointment to almost every fan of the series because the game felt extremely rushed, as if they didn’t even care about what the final product was and were just cashing in on the Dragon Age name. Well Mark Darrah of Bioware wants to change that to the most of his, and his team’s ability. On the Bioware forums Mark has posted that the team has been going back through the games they made that were great and they wanted to explore new possibilities in these games because of how much video games have advanced over the past years. Because of the great upset of Dragon Age II the team wants to hear your opinion about what should happen in the next entry of the series. Mark writes, “The next thing for the Dragon Age team members and I to do is hear from you, and not just on the forums, or Facebook, or Twitter. We’ll be attending a number of conventions and gatherings, including PAX East in April. The most valuable thing we can get out of those meetings is to hear from you on those same topics – what does Dragon Age mean to you, and where would you like to see it go? We’re excited to hear what you have to say!” Also because of this action of moving onto the next Dragon Age Mark also has rejected any possibility for Dragon Age II DLC, but who is upset about that?
11 years have passed since the Baldur’s Gate has ended but the game remains fresh in our heads as one of the best RPG’s created. But the series has not come to a close yet, the Baldur’s Gate website is now teasing that something may be in the works. It has already been asked if it had anything to do with the re release on steam but it looks like it is a totally separate deal. It looks as if the game is being worked on at Beamdog which has made other HD ports for mobile devices. This is all the information that has been released at the moment but more is to come very soon according to Beamdog.
If you enjoy RPG’s at all you know that the Fallout franchise is one of the biggest titles in the genre. Fallout 3 one many game of the year awards and New Vegas was not a disappointment either. Well for a while now there has been a dispute between Bethesda and Interplay about a Fallout MMO and who would create it. Originally when the argument first arose it was settled that Interplay was to have a 30 million dollar budget to create a game by April 2009 but the deadline was not reached (at least by Bethesda’s standards) and the game went back into the depths of the unknown. Many of you Fallout fans had probably already given up on the possibility of there ever being a Fallout MMO as these things tend to drag on until the end of time, but there is great news! Bethesda has announced that they have received all the rights to develop a Fallout MMO and by holiday season next year Bethesda will own the entire franchise.
In an interview with Game Informer a couple months ago Capcom said that with the upcoming game Dragon’s Dogma they would hopefully start appealing towards the western “Skyrim” audience as lately they have not had a big impact on the western side of the world. In the game the main character of the story, which is who ever you make them to be, has their heart ripped out by a dragon and is told that he/she is the chosen one and through this event somehow your character lives to become the chosen one. This leads to the main plot of the game where you hunt down the dragon that stole your heart. Not captivated yet? Check out the screens below! Continue Reading
I suspect there’s been a fair amount of kills racked up now in Bethesda’s The Elder Scrolls: Skyrim but one player is choosing to play the game by not killing anything, be it man, beast or even the undead.
His character is of the Khajiit and he’s called him Felix and he’s a peaceful monk. I presume this is in reference to the Felix cat from TV since he says his reasoning behind this behaviour is that Felix wouldn’t do it in real life and this is how monks should be. It’s pretty impressive considering how much of the game tempts you to kill things and yet he’s managed to get to level 9. He won’t take on any quests which require you to kill things and his sneak and magic levels are pretty high!
Anyway, he’s kindly put together a video of Felix in action for you:
SKYRIM – as I’m sure you are aware – is Bethesda’s latest entry to the Elder Scrolls series, taking the open-world and freedom from the previous titles and making it bigger and better than ever before in this epic adventure title, with dragons.
There won’t be any spoilers here, mostly because there is too much other stuff in Skyrim to talk about and, while the main story is interesting, you will likely get caught up doing something else. The general idea of the story is that dragons are returning at the same time that you have popped up, so you have to find out why. In Skyrim, you are dragonborn, meaning you were born with the soul of a dragon, and so you eat other dragon’s souls and use them to learn powerful dragon shouts. The more you complete of the main story, the more dragons will appear, and they won’t appear in the game until you do a small part of the main story which introduces you to the world, and you learn what your place is in it.
Like many other people, I didn’t bother following the main story for a while and only came back to it so I could kill the first storyline dragon so more would start popping up. After you leave the obligatory opening sequence, you can follow one of two people from two factions, one from the Imperial army, and one from the rebel Stormcloaks. So, completely oblivion to the helpful people, I walked off in a different direction in search of epic loot! Although the loot isn’t really that interesting at this level, you won’t mind, because it’s fun to adventure and make your own story. This is what makes the open-world RPG a great genre, and Bethesda does it best, time and time again.
The Elder Scrolls is a series that drags you into the game with immersion and lore. If you get into it, you’re going to really get into it. However, if you’re not that into the series (assumedly because you’re in some sort of cult that is against video-games. And puppies), then you are probably still going to be able to find yourself having fun in the world. The combat is fun and exciting with the dual-wielding mechanics, being able to quickly swap between magic and weapons and mixing between them for a unique fighting style. Overall, the main problem with the game is the UI, which many people and critics have been complaining about. It is good, with scrolling down the menus to find the right category and then choosing an item, but it sometimes doesn’t work when you click rather than scroll or if your mouse is hovering over one option and you try scrolling to another. This is unfortunate and can be very annoying when you want to choose one dialogue option, and the game picks another over a technical fault, however it is better than the usual ‘press I and click’.
What really sells the Elder Scrolls games (and Skyrim in particular) is the open-world and freedom you get. There’s a main story, which isn’t overly long itself and is as you would expect, a set chain of quests that take you from A to B, to do all sorts of things which, while interesting, you could be doing a whole lot more in the world. As well as the main quests, you also have four guilds for different types of character, not something new to the Elder Scrolls, but they do succeed in keeping it fresh.
In Skyrim, the Fighters Guild from Oblivion has been renamed the Companions, and the Mages Guild is now the College of Winterhold. While name changes may not seem that big, it does make a difference with gameplay, especially with the Mages Guild as it is no longer a guild, it’s a school. Each of these ‘guilds’ have their own chain of quests, as well as their own group of people that you will become familiar with and that you can help out with their own things. As well as the guilds, you have misc. quests, which are all over the place. You can walk into a new town and, chances are, the first person you talk to will have a quest that needs doing. Bethesda said that they stopped counting how long the game really was after they were going well past 300-hours, and I never thought this would be too over-exaggerated, but after playing the game, you can be sure that it’s not exaggerated.
Skyrim is truly as good as the hype that has been building up to it. It’s a massive world with a reasonable storyline and so much to do outside of the main quests that you won’t care if you finish it, because you can find plenty more reasons to keep playing. Plus, the gameplay is fun, with lots of interesting loot and items to play with, decent enough mechanics for creating your own items when the crap you find isn’t good enough, and when you’ve finished messing around with saving the world and whatnot you can take a break from adventuring and settle down, get married.
Dead Island is the survival-horror game of 2011 about four people on a glorious holiday to the fictional island of Banoi, a bright and vibrant place where almost everyone has been turned into zombies, and you help the other survivors by fetching items and doing various quests for them.
The game received good reception when the original trailer was shown off, which involved a lovely family whose little girl gets turned into a zombie, and it was played backwards with the girl flying up and back through the broken window, and then being thrown around the room by [assumedly] her own parents. Though this has no bearing on the actual game, save for the zombies, and the expensive resort – the family are nowhere to be seen. Continue Reading
Eidos Montreal recently released their newest game Deus Ex: Human Revolution, the prequel to Deus Ex, which was released in 2000. To sum the game up in a few brief words, its Thief meets Dragon Age with a futuristic twist. DX:HR brings to light a new style of Action Roleplaying Games.
Set in the year 2027, DX:HR puts you behind the controls of Adam Jensen, an ex SWAT commander and the head of security for Sarif Industries. The game’s tutorial mission brings you right into the thick of the plot as Jensen is told to brief his security plans for the upcoming trip to Washington D.C. to unveil Dr. Reed’s newest development in the human augmentation industry. Of course, as anyone could predict, things don’t quite as expected and you soon find yourself learning to quickly maneuver through the office space, while trying in vain to save scientists from gunman. A few dead henchmen later, you find yourself being thrown through a thick plate glass high-tech monitor as you cling to consciousness, you watch them take Dr. Reed just before you take a bullet to the brain. Que the opening credits (which is an awesome little cut scene).
While this doesn’t really explain anything about the game, the opening mission/scene gives you a storyline that is just informative enough to make you wonder what the hell is going on. When you wake up, you are now an augmented human, complete with a retinal display. Continue Reading