It’s the fourth and final day of the Steam Community update and Valve have announced that the last update to the Steam Community will be Friends. Valve have broken away your friends from the Community into a separate area so that everything to do with them is in one area. The Community will now consist of just the Game Hubs, Steam Workshop and Steam Greenlight focusing on the larger Steam Community. Continue Reading
Valve
All posts tagged Valve
Day 3 of the Steam Community update reveal focuses on your collection of screenshots, videos and workshop items you’ve created. All of the content you’ve created and shared will now be put into one convenient area to make it easier for you to manage and display your content. Continue Reading
Following on from Valve’s announcement of a major update to the Steam Community yesterday, day 2 of the drip-feed of information has arrived. Today Valve have announced that Groups will be getting an upgrade. With an incredible 2.5 million groups created since the launch of the Steam Community jump past the break to see what Valve have in store for groups. Continue Reading
Valve have announced that the Steam Community will be receiving a major update which will put more focus on user-created screenshots, videos and Workshop items for games on Steam. Game Hubs will be created for every game on Steam where the most popular user-created content will be showcased alongside related news, discussions and comments for the game. Continue Reading
Valve are branching out from their video-game routes into software titles using their gaming platform, Steam.
“Many of the launch titles will take advantage of popular Steamworks features, Continue Reading
On July 9th Valve announced Steam Greenlight, a new platform which asks the community to help select some of the next games to be released on Steam.
Steam Greenlight has been developed from the Steam Workshop and will enable developers to post information, screenshots and videos for their game in order to seek support from the community to be selected for distribution on Steam. Much like the Steam Workshop developers will also get feedback from potential customers as the community rate and comment on their projects. Continue Reading
If you haven’t been on the Steam store page recently you may have missed that the famous Potato Sack Bundle is on sale again! Last time we saw The Potato Sack it was a lead up to the hugely popular Portal 2, which ended up releasing a couple of hours earlier than expected thanks to the bundle. There is no mysterious update this time around although there are rumors saying that the potato achievements are back. Could Valve be up to something? Or is this just another summer bundle sale?
The Potato Sack is currently $19.99/£14.99. Grab it from the steam store here.
The games included are:
- 1… 2… 3… KICK IT! (Drop That Beat Like an Ugly Baby)
- AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
- Amnesia: The Dark Descent
- AudioSurf
- BIT.TRIP BEAT
- Cogs
- Defense Grid: The Awakening
- Killing Floor
- RUSH
- Super Meat Boy
- The Ball
- The Wonderful End of the World
- Toki Tori
Valve have announced the dates for the second year of the International Dota 2 Championships which will take place over the weekend 31st August – 2nd September. Will Ukrainian team Na’Vi retain their title [1] and take the $1m prize? Thanks to Valve’s attempts to make the game spectator friendly the whole world will be able to watch online like last year, I’m hopeful those of us lucky to be in the beta (or everyone if it is released by that point) will even be able to use the brilliant in game spectator features to watch, but if not there will no doubt be the live stream, with commentary for those who have no idea what is going on.
[1] I wanted to say belt, I don’t think there is a belt but there should be and it should give the wearer +6 Strength.
Are video games art? If you had asked me the question 5 years ago I would have pointed you in the direction of The Orange Box. It included three games all made using the same engine, all made by the same developer, but with wildly different art styles. The developer commentary (particularly that with Team Fortress 2) suggested that this was no fluke and Valve really knew what they were doing. Later they released Left 4 Dead and, again, despite the same engine and same developers it was very different to the three games in The Orange Box. The developer commentary in the game talked about art direction and how colour and light was used to direct the player where they wanted them to go without adding noticeable boundaries. Back then I would have said that Valve were at the top of their game and that they alone could prove that video games could be art. Each of their games, from the (two very different) post apocalyptic worlds of Half-Life and Left 4 Dead to the clean clinical lines of Portal and the cell shaded alternate 60s of Team Fortress 2, each of them tells a story through the visuals alone, each of the characters can be understood before they even speak just by looking at them. I would have argued that not only can video games be art with these games as my sole evidence, but that Valve had a better understanding of art direction than nearly any (current) Hollywood film director.
Then it all went wrong.
Yesterday Valve announced their first mobile application, Steam mobile, for iOS and Android devices.
Steam users will be able to log into the application, currently in an invite only Closed Beta, and chat to their friends on the go, browse community groups and user profiles, view screenshots and other generated content for their favourite games, read the latest gaming news, view Steam deals and more. Hopefully this means no more missing out on Steam deals whilst away from the PC. Continue Reading