Dean “Rocket” Hall is trying not to “overhype” the standalone-version of DayZ, although this seems hard to do, as the latest DayZ Dev blog update sounds totally awesome.
This latest update, which includes a string of screenshots [below], includes details on character and weapon customisation, new server architecture, closed test status and more. The post says that Rocket feels “fantastic about the situation”.
“There has been so much going on with the development this month that it is hard to fit it all in a post here. Through the month we have steadily moved from working on our architectural changes, through to preparing for our first public test.”
Perhaps the most significant part of the update is the new server architecture. This includes the spawning of all zombies at the start, when a server is created. “This solves many design and technical issues with the spawning and respawning of equipment, such as being able to metagame by telling whether players are in a village by seeing zombie’s have spawned.”
One thing mentioned in the blog post is weapon customisation. The only attachment in the game at the moment is the magazine: “You must load the magazine with ammunition and then it is considered an attachment to the weapon.
“The quantity and condition of your magazines will be particularly important in the standalone. Look after them.”
The post says that the team are “preparing” for the first public test, hopefully coming soon, but there has been no official announcement. As per the blog post, Rocket says: “We’re going to take our time.”
There has been a lot of apologies from lead dev, Dean “Rocket” Hall, recently after missing the by-end-of-year release window for Standalone. Though it sounds as if he’s happy with how the project is going, “At no point in development, have I been as excited as I am right now.”
The screenshots look great. Really, really great. Included is one comparison of an area from ArmA2 (and the DayZ mod) to the same place in DayZ Standalone. Read the rest of entire update here.