2 comments on “Anodyne: A Boy and His Broom

  1. “There are also some dialogue that is said by enemies that seem like they are supposed to hint at something bigger by the end of the game but overall they end up being meaningless rambles.”

    You sure about that? sounds like you just didn’t think enough about the themes in the game…

    • The storytelling in the game didn’t really come through by the end to really show the player why a lot of the things were said throughout the game. It had a lot of great immersion in the world of Young’s subconscious but the payoff at the end, which all of these things were supposed to lead up to, really disappointed me. There could probably be a lot assumed about what the games themes were supposed to be but should there really be a point where the player is left wondering what those themes are?

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