Well this is an interesting turn of events…
OK first thing first, the indie fighting game Skullgirls, after much trouble that I won’t go into, is back on track. They are currently porting to Windows and Linux and are running a donation drive on Indiegogo to fund what will be an initially free DLC. The total amount raised will determine just how big the DLC will be and as of last night enough has been raised for two characters and their story mode and stages with a stretch goal for the third character still some way away.
The first DLC character, Squiggly (above), was funded within 24 hours of the drive starting with her stage and story following shortly after. Big Band (below) was funded earlier this week and his stage finally got funded last night.
Where it gets interesting however is the third character, as the donations keep coming in they are slowly revealing new concepts (all of which can be found here) and, when a third character is funded, backers will be given the opportunity to vote for their favourite to be included in the game.
On to Mane6. I mentioned in a previous article that Mane6 found themselves at the wrong end of a cease and desist from Hasbro. Unable to continue with their fan game based on the My Little Pony franchise, Fighting is Magic was put on hold. Well three weeks after that they announced that they had not been able to reach an agreement with Hasbro so Fighting is Magic would not continue in it’s current form, however they have taken Lauren Faust up on her offer and are continuing development with a new (non pony) cast of characters while keeping the spirit and mechanics (including quadrupedal characters) from the original game.
What has all this got to do with Skullgirls? I hear you ask. Well yesterday a further announcement was made.
Some of you guys have been mailing or tweeting us in relation to Mike Z and the Labzero team’s offer to let us use the Skullgirls engine. For those of you not yet in the know, Mike Z mentioned in a previous stream of theirs a few days ago that he’d let us use Labzero’s engine for our game if their indiegogo campaign reached a certain amount. We’ve talked directly to them, and we can now confirm that yes, it is a serious offer, and one we in the devteam are excited about.
With 12 days left to go and the 750k USD figure being a full 100k higher than the top stretch goal on the project this will not be a given. Should this work out however, it could completely transform what Mane6 are able to do while at the same time getting Labzero extra money to be able to do what they want to do with Skullgirls.